The first Kingdom Hearts is probably just a bit more than a
story about light against darkness. It’s
a story about what these things are in the human heart, and what people are
already saying about them.
Let’s take time period into context, shall we?
2002, the year of the first Kingdom Hearts’ release date,
was in development during 2000 and 2001, which was when a series of
socio-political controversies were on the rise, particularly ones related to Japanese
nationalism. As Kingdom Hearts was
probably primarily in development around 2000 and 2001, these were probably
fresh in Nomura’s mind as he worked on the game.
Around 2000 and 2001, the Tsukuru-kai were on the rise,
pushing for textbook reform to include a more nationalistic narrative denying
Nanking.
What does this have to do with Kingdom Hearts?
How about “everything”?
Let’s start with the Hearts: In Japanese, “heart” is
something that means “inner spirit”, and to have this corrupted would be to
live as a monster. The Heartless are not
merely malevolent, but live a zombie-like existence of constant assimilation, similar to the authoritarian ideology of the Tsukuru-kai. To be Heartless is to be without free will.
Even the name “Ansem” sounds a bit like a Japanese mispronounciation
of “anthem”, which neatly fits this story about how authoritarian ideologies
are used to push people in dangerous directions.
“Darkness is the heart’s true essence” is Ansem’s argument,
and it’s a common argument used by authoritarian philosophers such as Thomas
Hobbes to justify totalitarian rule, the argument often being that humanity is
so irredeemably evil that it needs a total rule, or that it’s acceptable when a
ruler does evil things because that’s just what all people are supposed to be
like.
Sora, however, counters this, saying that all hearts have a
tiny bit of a light that “never goes out”. Basically, this is to suggest that Sora believes that it's not pointless to think freely and live independently.
It’s probably no coincidence that it seemingly learns more
from Pinocchio than really almost any other Disney movie; the Heartless were
people, many of them likely children, turned into abominations by giving into
their primal darknesses, just as the Pleasure Island victims were boys turned
into donkeys after giving into their ids.
They are thus rendered in a hyperemotional state that makes them far
more easy to control from vile forces such as Ansem. Dr. Jordan Peterson even emphasizes, in his
lectures on Pinocchio, that tyrants like to keep people in emotionally juvenile
states, because it makes them easier to control, one thinks of the high
emphasis on excessively negative emotions in Nazi Germany.
Then, after KH II, the Kingdom Hearts games became everyday
psychological thrillers.
Then, after Birth by Sleep, it because “friendship lessons”.
But hey, even these "friendship lessons" became filled with good material!
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